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Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r: https://www.youtube.com/watch?v=d6tp43wZqps
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@@ -33,6 +33,8 @@ typedef enum
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SHADER_SOLID,
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SHADER_RGB,
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SHADER_RGBA,
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SHADER_RGB_PIXELART,
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SHADER_RGBA_PIXELART,
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#ifdef SDL_HAVE_YUV
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SHADER_YUV,
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SHADER_NV12_RA,
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