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Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r: https://www.youtube.com/watch?v=d6tp43wZqps
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@@ -43,6 +43,10 @@ typedef enum
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GLES2_SHADER_FRAGMENT_TEXTURE_ARGB,
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GLES2_SHADER_FRAGMENT_TEXTURE_BGR,
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GLES2_SHADER_FRAGMENT_TEXTURE_RGB,
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GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_PIXELART,
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GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_PIXELART,
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GLES2_SHADER_FRAGMENT_TEXTURE_BGR_PIXELART,
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GLES2_SHADER_FRAGMENT_TEXTURE_RGB_PIXELART,
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#ifdef SDL_HAVE_YUV
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA,
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