From 3f0e0975d85c0703e25c6474fb155ce0937628ce Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 17 Jan 2026 20:34:58 -0800 Subject: [PATCH] SDL_CreateGPURenderState() doesn't modify the createinfo parameter --- include/SDL3/SDL_render.h | 2 +- src/dynapi/SDL_dynapi_procs.h | 2 +- src/render/SDL_render.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 96d9604ab0..d287411d34 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2963,7 +2963,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState; * \sa SDL_SetGPURenderState * \sa SDL_DestroyGPURenderState */ -extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo); +extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo); /** * Set fragment shader uniform variables in a custom GPU render state. diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 22b969ca99..9f28b68a50 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -1271,7 +1271,7 @@ SDL_DYNAPI_PROC(bool,SDL_SetRelativeMouseTransform,(SDL_MouseMotionTransformCall SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,float d,float e,float f,float g,float h,const SDL_FRect *i,float j),(a,b,c,d,e,f,g,h,i,j),return) SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateCreateInfo *b),(a,b),return) +SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,const SDL_GPURenderStateCreateInfo *b),(a,b),return) SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return) SDL_DYNAPI_PROC(bool,SDL_SetGPURenderState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 425f866a71..3d1c95f2f7 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -6143,7 +6143,7 @@ bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale return true; } -SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo) +SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo) { CHECK_RENDERER_MAGIC(renderer, NULL);