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Updated source to match SDL function prototype style
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@@ -986,8 +986,7 @@ static void SW_DestroyRenderer(SDL_Renderer *renderer)
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SDL_free(renderer);
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}
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SDL_Renderer *
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SW_CreateRendererForSurface(SDL_Surface *surface)
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SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
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{
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SDL_Renderer *renderer;
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SW_RenderData *data;
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@@ -488,8 +488,7 @@ When using the NONE and MOD modes, color and alpha modulation must be applied be
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*/
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SDL_Surface *
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SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
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SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
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const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
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{
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SDL_Surface *rz_dst;
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