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audio: Added SDL_AudioDeviceStreamPaused.
We had the other two wrapper functions to pause and resume, and forgot query.
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@@ -1230,6 +1230,7 @@ SDL3_0.0.0 {
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SDL_GetTrayMenuParentEntry;
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SDL_GetTrayMenuParentTray;
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SDL_GetThreadState;
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SDL_AudioStreamDevicePaused;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1255,3 +1255,4 @@
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#define SDL_GetTrayMenuParentEntry SDL_GetTrayMenuParentEntry_REAL
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#define SDL_GetTrayMenuParentTray SDL_GetTrayMenuParentTray_REAL
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#define SDL_GetThreadState SDL_GetThreadState_REAL
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#define SDL_AudioStreamDevicePaused SDL_AudioStreamDevicePaused_REAL
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@@ -1263,3 +1263,4 @@ SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayEntryParent,(SDL_TrayEntry *a),(a),retu
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SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return)
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SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return)
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