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audio: Added SDL_AudioDeviceStreamPaused.
We had the other two wrapper functions to pause and resume, and forgot query.
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@@ -1230,6 +1230,7 @@ SDL3_0.0.0 {
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SDL_GetTrayMenuParentEntry;
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SDL_GetTrayMenuParentTray;
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SDL_GetThreadState;
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SDL_AudioStreamDevicePaused;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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