extend the code hidden by SDL_HAVE_YUV

This commit is contained in:
pionere
2022-02-05 12:22:34 +01:00
committed by Sylvain
parent ce1883e1e7
commit 3f8b450de2
11 changed files with 93 additions and 38 deletions

View File

@@ -1902,7 +1902,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
}
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
data->shaders ? "ENABLED" : "DISABLED");
#if SDL_HAVE_YUV
/* We support YV12 textures using 3 textures and a shader */
if (data->shaders && data->num_texture_units >= 3) {
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
@@ -1910,7 +1910,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
}
#endif
#ifdef __MACOSX__
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
#endif

View File

@@ -284,7 +284,7 @@ static const char *shader_source[NUM_SHADERS][2] =
" gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n"
"}"
},
#if SDL_HAVE_YUV
/* SHADER_YUV_JPEG */
{
/* vertex shader */
@@ -384,6 +384,7 @@ static const char *shader_source[NUM_SHADERS][2] =
BT709_SHADER_CONSTANTS
NV21_SHADER_BODY
},
#endif /* SDL_HAVE_YUV */
};
static SDL_bool

View File

@@ -32,6 +32,7 @@ typedef enum {
SHADER_SOLID,
SHADER_RGB,
SHADER_RGBA,
#if SDL_HAVE_YUV
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
@@ -43,6 +44,7 @@ typedef enum {
SHADER_NV21_JPEG,
SHADER_NV21_BT601,
SHADER_NV21_BT709,
#endif
NUM_SHADERS
} GL_Shader;