extend the code hidden by SDL_HAVE_YUV

This commit is contained in:
pionere
2022-02-05 12:22:34 +01:00
committed by Sylvain
parent ce1883e1e7
commit 3f8b450de2
11 changed files with 93 additions and 38 deletions

View File

@@ -34,6 +34,7 @@ typedef enum
GLES2_SHADER_FRAGMENT_TEXTURE_ARGB,
GLES2_SHADER_FRAGMENT_TEXTURE_BGR,
GLES2_SHADER_FRAGMENT_TEXTURE_RGB,
#if SDL_HAVE_YUV
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG,
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601,
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709,
@@ -45,6 +46,7 @@ typedef enum
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG,
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601,
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709,
#endif
GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES,
GLES2_SHADER_COUNT
} GLES2_ShaderType;