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extend the code hidden by SDL_HAVE_YUV
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@@ -34,6 +34,7 @@ typedef enum
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GLES2_SHADER_FRAGMENT_TEXTURE_ARGB,
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GLES2_SHADER_FRAGMENT_TEXTURE_BGR,
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GLES2_SHADER_FRAGMENT_TEXTURE_RGB,
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#if SDL_HAVE_YUV
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709,
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@@ -45,6 +46,7 @@ typedef enum
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709,
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#endif
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GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES,
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GLES2_SHADER_COUNT
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} GLES2_ShaderType;
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