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Remove/Rename SDL_FreeWAV() to SDL_free()
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@@ -2124,11 +2124,3 @@ SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_b
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return spec;
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}
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/* Since the WAV memory is allocated in the shared library, it must also
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be freed here. (Necessary under Win32, VC++)
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*/
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void SDL_FreeWAV(Uint8 *audio_buf)
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{
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SDL_free(audio_buf);
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}
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