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metal: Update compiled shaders based on compilation script changes
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@@ -40,6 +40,8 @@
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/* Regenerate these with build-metal-shaders.sh */
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#ifdef __MACOSX__
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#include "SDL_shaders_metal_osx.h"
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#elif defined(__TVOS__)
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#include "SDL_shaders_metal_tvos.h"
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#else
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#include "SDL_shaders_metal_ios.h"
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#endif
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1855
src/render/metal/SDL_shaders_metal_tvos.h
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1855
src/render/metal/SDL_shaders_metal_tvos.h
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