Added binding mode to testcontroller

This commit is contained in:
Sam Lantinga
2023-07-13 22:57:32 -07:00
parent 6c2472d459
commit 404e030b39
3 changed files with 443 additions and 278 deletions

View File

@@ -27,7 +27,8 @@
#define TITLE_HEIGHT 48
#define PANEL_SPACING 25
#define PANEL_WIDTH 250
#define BUTTON_MARGIN 8
#define MINIMUM_BUTTON_WIDTH 96
#define BUTTON_MARGIN 16
#define BUTTON_PADDING 12
#define GAMEPAD_WIDTH 512
#define GAMEPAD_HEIGHT 480
@@ -56,10 +57,17 @@ typedef struct
static SDL_Window *window = NULL;
static SDL_Renderer *screen = NULL;
static ControllerDisplayMode display_mode = CONTROLLER_MODE_TESTING;
static GamepadImage *image = NULL;
static GamepadDisplay *gamepad_elements = NULL;
static JoystickDisplay *joystick_elements = NULL;
static GamepadButton *setup_mapping_button = NULL;
static GamepadButton *test_mapping_button = NULL;
static GamepadButton *cancel_button = NULL;
static GamepadButton *clear_button = NULL;
static GamepadButton *copy_button = NULL;
static GamepadButton *paste_button = NULL;
static char *backup_mapping = NULL;
static SDL_bool retval = SDL_FALSE;
static SDL_bool done = SDL_FALSE;
static SDL_bool set_LED = SDL_FALSE;
@@ -209,6 +217,104 @@ static void CyclePS5TriggerEffect(Controller *device)
SDL_SendGamepadEffect(device->gamepad, &state, sizeof(state));
}
static void ClearButtonHighlights()
{
SetGamepadButtonHighlight(setup_mapping_button, SDL_FALSE);
SetGamepadButtonHighlight(test_mapping_button, SDL_FALSE);
SetGamepadButtonHighlight(cancel_button, SDL_FALSE);
SetGamepadButtonHighlight(clear_button, SDL_FALSE);
SetGamepadButtonHighlight(copy_button, SDL_FALSE);
SetGamepadButtonHighlight(paste_button, SDL_FALSE);
}
static void UpdateButtonHighlights(float x, float y)
{
ClearButtonHighlights();
if (display_mode == CONTROLLER_MODE_TESTING) {
SetGamepadButtonHighlight(setup_mapping_button, GamepadButtonContains(setup_mapping_button, x, y));
} else if (display_mode == CONTROLLER_MODE_BINDING) {
SetGamepadButtonHighlight(test_mapping_button, GamepadButtonContains(test_mapping_button, x, y));
SetGamepadButtonHighlight(cancel_button, GamepadButtonContains(cancel_button, x, y));
SetGamepadButtonHighlight(clear_button, GamepadButtonContains(clear_button, x, y));
SetGamepadButtonHighlight(copy_button, GamepadButtonContains(copy_button, x, y));
SetGamepadButtonHighlight(paste_button, GamepadButtonContains(paste_button, x, y));
}
}
static void SetDisplayMode(ControllerDisplayMode mode)
{
float x, y;
if (mode == CONTROLLER_MODE_BINDING) {
/* Make a backup of the current mapping */
backup_mapping = SDL_GetGamepadMapping(controller->gamepad);
}
display_mode = mode;
SetGamepadImageDisplayMode(image, mode);
SetGamepadDisplayDisplayMode(gamepad_elements, mode);
SDL_GetMouseState(&x, &y);
SDL_RenderCoordinatesFromWindow(screen, x, y, &x, &y);
UpdateButtonHighlights(x, y);
}
static void CancelMapping(void)
{
if (backup_mapping) {
SDL_SetGamepadMapping(controller->id, backup_mapping);
SDL_free(backup_mapping);
backup_mapping = NULL;
}
SetDisplayMode(CONTROLLER_MODE_TESTING);
}
static void ClearMapping(void)
{
SDL_SetGamepadMapping(controller->id, NULL);
}
static void CopyMapping(void)
{
if (controller && controller->gamepad) {
char *mapping = SDL_GetGamepadMapping(controller->gamepad);
if (mapping) {
const char *name = SDL_GetGamepadName(controller->gamepad);
char *wildcard = SDL_strchr(mapping, '*');
if (wildcard && name && *name) {
char *text;
size_t size;
/* Personalize the mapping for this controller */
*wildcard++ = '\0';
size = SDL_strlen(mapping) + SDL_strlen(name) + SDL_strlen(wildcard) + 1;
text = SDL_malloc(size);
if (!text) {
return;
}
SDL_snprintf(text, size, "%s%s%s", mapping, name, wildcard);
SDL_SetClipboardText(text);
SDL_free(text);
} else {
SDL_SetClipboardText(mapping);
}
SDL_free(mapping);
}
}
}
static void PasteMapping(void)
{
if (controller) {
char *mapping = SDL_GetClipboardText();
if (*mapping) {
SDL_SetGamepadMapping(controller->id, mapping);
}
SDL_free(mapping);
}
}
static int FindController(SDL_JoystickID id)
{
int i;
@@ -225,29 +331,21 @@ static void SetController(SDL_JoystickID id)
{
int i = FindController(id);
if (i >= 0 && display_mode == CONTROLLER_MODE_BINDING) {
/* Don't change controllers while binding */
return;
}
if (i < 0 && num_controllers > 0) {
i = 0;
}
if (i >= 0) {
controller = &controllers[i];
if (controller->gamepad) {
SetGamepadImageShowingBattery(image, SDL_TRUE);
} else {
SetGamepadImageShowingBattery(image, SDL_FALSE);
}
if (SDL_GetNumGamepadTouchpads(controller->gamepad) > 0) {
SetGamepadImageShowingTouchpad(image, SDL_TRUE);
} else {
SetGamepadImageShowingTouchpad(image, SDL_FALSE);
}
} else {
controller = NULL;
SetGamepadImageShowingBattery(image, SDL_FALSE);
SetGamepadImageShowingTouchpad(image, SDL_FALSE);
}
SetDisplayMode(CONTROLLER_MODE_TESTING);
}
static void AddController(SDL_JoystickID id, SDL_bool verbose)
@@ -354,6 +452,19 @@ static void DelController(SDL_JoystickID id)
SetController(0);
}
static void HandleGamepadRemapped(SDL_JoystickID id)
{
int i = FindController(id);
if (i < 0) {
return;
}
if (!controllers[i].gamepad) {
controllers[i].gamepad = SDL_OpenGamepad(id);
}
}
static Uint16 ConvertAxisToRumble(Sint16 axisval)
{
/* Only start rumbling if the axis is past the halfway point */
@@ -413,6 +524,10 @@ static void OpenVirtualGamepad(void)
SDL_VirtualJoystickDesc desc;
SDL_JoystickID virtual_id;
if (virtual_joystick) {
return;
}
SDL_zero(desc);
desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
@@ -578,47 +693,76 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
SDLTest_DrawString(renderer, x, y, text);
}
SDL_snprintf(text, SDL_arraysize(text), "VID: 0x%.4x PID: 0x%.4x",
SDL_GetJoystickVendor(controller->joystick),
SDL_GetJoystickProduct(controller->joystick));
y = (float)SCREEN_HEIGHT - 8.0f - FONT_LINE_HEIGHT;
x = (float)SCREEN_WIDTH - 8.0f - (FONT_CHARACTER_SIZE * SDL_strlen(text));
SDLTest_DrawString(renderer, x, y, text);
serial = SDL_GetJoystickSerial(controller->joystick);
if (serial && *serial) {
SDL_snprintf(text, SDL_arraysize(text), "Serial: %s", serial);
x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(text)) / 2;
if (display_mode == CONTROLLER_MODE_TESTING) {
SDL_snprintf(text, SDL_arraysize(text), "VID: 0x%.4x PID: 0x%.4x",
SDL_GetJoystickVendor(controller->joystick),
SDL_GetJoystickProduct(controller->joystick));
y = (float)SCREEN_HEIGHT - 8.0f - FONT_LINE_HEIGHT;
x = (float)SCREEN_WIDTH - 8.0f - (FONT_CHARACTER_SIZE * SDL_strlen(text));
SDLTest_DrawString(renderer, x, y, text);
serial = SDL_GetJoystickSerial(controller->joystick);
if (serial && *serial) {
SDL_snprintf(text, SDL_arraysize(text), "Serial: %s", serial);
x = (float)SCREEN_WIDTH / 2 - (FONT_CHARACTER_SIZE * SDL_strlen(text)) / 2;
y = (float)SCREEN_HEIGHT - 8.0f - FONT_LINE_HEIGHT;
SDLTest_DrawString(renderer, x, y, text);
}
}
}
static void CopyMappingToClipboard()
static void UpdateGamepadEffects(void)
{
if (controller && controller->gamepad) {
char *mapping = SDL_GetGamepadMapping(controller->gamepad);
if (mapping) {
const char *name = SDL_GetGamepadName(controller->gamepad);
char *wildcard = SDL_strchr(mapping, '*');
if (wildcard && name && *name) {
char *text;
size_t size;
if (display_mode != CONTROLLER_MODE_TESTING || !controller->gamepad) {
return;
}
/* Personalize the mapping for this controller */
*wildcard++ = '\0';
size = SDL_strlen(mapping) + SDL_strlen(name) + SDL_strlen(wildcard) + 1;
text = SDL_malloc(size);
if (!text) {
return;
}
SDL_snprintf(text, size, "%s%s%s", mapping, name, wildcard);
SDL_SetClipboardText(text);
SDL_free(text);
/* Update LED based on left thumbstick position */
{
Sint16 x = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTX);
Sint16 y = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTY);
if (!set_LED) {
set_LED = (x < -8000 || x > 8000 || y > 8000);
}
if (set_LED) {
Uint8 r, g, b;
if (x < 0) {
r = (Uint8)(((~x) * 255) / 32767);
b = 0;
} else {
SDL_SetClipboardText(mapping);
r = 0;
b = (Uint8)(((int)(x)*255) / 32767);
}
SDL_free(mapping);
if (y > 0) {
g = (Uint8)(((int)(y)*255) / 32767);
} else {
g = 0;
}
SDL_SetGamepadLED(controller->gamepad, r, g, b);
}
}
if (controller->trigger_effect == 0) {
/* Update rumble based on trigger state */
{
Sint16 left = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER);
Sint16 right = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER);
Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
SDL_RumbleGamepad(controller->gamepad, low_frequency_rumble, high_frequency_rumble, 250);
}
/* Update trigger rumble based on thumbstick state */
{
Sint16 left = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTY);
Sint16 right = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_RIGHTY);
Uint16 left_rumble = ConvertAxisToRumble(~left);
Uint16 right_rumble = ConvertAxisToRumble(~right);
SDL_RumbleGamepadTriggers(controller->gamepad, left_rumble, right_rumble, 250);
}
}
}
@@ -653,6 +797,10 @@ static void loop(void *arg)
SetController(event.jbutton.which);
break;
case SDL_EVENT_GAMEPAD_REMAPPED:
HandleGamepadRemapped(event.gdevice.which);
break;
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
@@ -702,11 +850,13 @@ static void loop(void *arg)
SDL_GetGamepadStringForButton((SDL_GamepadButton) event.gbutton.button),
event.gbutton.state ? "pressed" : "released");
/* Cycle PS5 trigger effects when the microphone button is pressed */
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN &&
controller && SDL_GetGamepadType(controller->gamepad) == SDL_GAMEPAD_TYPE_PS5 &&
event.gbutton.button == SDL_GAMEPAD_BUTTON_MISC1) {
CyclePS5TriggerEffect(controller);
if (display_mode == CONTROLLER_MODE_TESTING) {
/* Cycle PS5 trigger effects when the microphone button is pressed */
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN &&
controller && SDL_GetGamepadType(controller->gamepad) == SDL_GAMEPAD_TYPE_PS5 &&
event.gbutton.button == SDL_GAMEPAD_BUTTON_MISC1) {
CyclePS5TriggerEffect(controller);
}
}
break;
@@ -715,48 +865,72 @@ static void loop(void *arg)
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
if (virtual_joystick) {
if (virtual_joystick && controller->joystick == virtual_joystick) {
VirtualGamepadMouseDown(event.button.x, event.button.y);
}
SetGamepadButtonHighlight(copy_button, GamepadButtonContains(copy_button, event.button.x, event.button.y));
UpdateButtonHighlights(event.button.x, event.button.y);
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
if (virtual_joystick) {
if (virtual_joystick && controller->joystick == virtual_joystick) {
VirtualGamepadMouseUp(event.button.x, event.button.y);
}
if (GamepadButtonContains(copy_button, event.button.x, event.button.y)) {
CopyMappingToClipboard();
ClearButtonHighlights();
if (display_mode == CONTROLLER_MODE_TESTING) {
if (GamepadButtonContains(setup_mapping_button, event.button.x, event.button.y)) {
SetDisplayMode(CONTROLLER_MODE_BINDING);
}
} else if (display_mode == CONTROLLER_MODE_BINDING) {
if (GamepadButtonContains(test_mapping_button, event.button.x, event.button.y)) {
SetDisplayMode(CONTROLLER_MODE_TESTING);
} else if (GamepadButtonContains(cancel_button, event.button.x, event.button.y)) {
CancelMapping();
} else if (GamepadButtonContains(clear_button, event.button.x, event.button.y)) {
ClearMapping();
} else if (GamepadButtonContains(copy_button, event.button.x, event.button.y)) {
CopyMapping();
} else if (GamepadButtonContains(paste_button, event.button.x, event.button.y)) {
PasteMapping();
}
}
SetGamepadButtonHighlight(copy_button, SDL_FALSE);
break;
case SDL_EVENT_MOUSE_MOTION:
if (virtual_joystick) {
if (virtual_joystick && controller->joystick == virtual_joystick) {
VirtualGamepadMouseMotion(event.motion.x, event.motion.y);
}
SetGamepadButtonHighlight(copy_button, event.motion.state && GamepadButtonContains(copy_button, event.motion.x, event.motion.y));
UpdateButtonHighlights(event.motion.x, event.motion.y);
break;
case SDL_EVENT_KEY_DOWN:
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (controller && controller->gamepad) {
int player_index = (event.key.keysym.sym - SDLK_0);
if (display_mode == CONTROLLER_MODE_TESTING) {
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (controller && controller->gamepad) {
int player_index = (event.key.keysym.sym - SDLK_0);
SDL_SetGamepadPlayerIndex(controller->gamepad, player_index);
SDL_SetGamepadPlayerIndex(controller->gamepad, player_index);
}
break;
} else if (event.key.keysym.sym == SDLK_a) {
OpenVirtualGamepad();
} else if (event.key.keysym.sym == SDLK_d) {
CloseVirtualGamepad();
} else if (event.key.keysym.sym == SDLK_ESCAPE) {
done = SDL_TRUE;
}
} else if (display_mode == CONTROLLER_MODE_BINDING) {
if (event.key.keysym.sym == SDLK_c && (event.key.keysym.mod & SDL_KMOD_CTRL)) {
CopyMapping();
} else if (event.key.keysym.sym == SDLK_v && (event.key.keysym.mod & SDL_KMOD_CTRL)) {
PasteMapping();
} else if (event.key.keysym.sym == SDLK_x && (event.key.keysym.mod & SDL_KMOD_CTRL)) {
CopyMapping();
ClearMapping();
} else if (event.key.keysym.sym == SDLK_ESCAPE) {
CancelMapping();
}
break;
}
if (event.key.keysym.sym == SDLK_a) {
OpenVirtualGamepad();
break;
}
if (event.key.keysym.sym == SDLK_d) {
CloseVirtualGamepad();
break;
}
if (event.key.keysym.sym == SDLK_ESCAPE) {
done = SDL_TRUE;
}
break;
case SDL_EVENT_QUIT:
@@ -780,62 +954,21 @@ static void loop(void *arg)
RenderGamepadDisplay(gamepad_elements, controller->gamepad);
RenderJoystickDisplay(joystick_elements, controller->joystick);
if (controller->gamepad) {
RenderGamepadButton(copy_button);
if (display_mode == CONTROLLER_MODE_TESTING) {
RenderGamepadButton(setup_mapping_button);
} else if (display_mode == CONTROLLER_MODE_BINDING) {
RenderGamepadButton(test_mapping_button);
RenderGamepadButton(cancel_button);
RenderGamepadButton(clear_button);
if (controller->gamepad) {
RenderGamepadButton(copy_button);
}
RenderGamepadButton(paste_button);
}
DrawGamepadInfo(screen);
if (controller->gamepad) {
/* Update LED based on left thumbstick position */
{
Sint16 x = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTX);
Sint16 y = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTY);
if (!set_LED) {
set_LED = (x < -8000 || x > 8000 || y > 8000);
}
if (set_LED) {
Uint8 r, g, b;
if (x < 0) {
r = (Uint8)(((~x) * 255) / 32767);
b = 0;
} else {
r = 0;
b = (Uint8)(((int)(x)*255) / 32767);
}
if (y > 0) {
g = (Uint8)(((int)(y)*255) / 32767);
} else {
g = 0;
}
SDL_SetGamepadLED(controller->gamepad, r, g, b);
}
}
if (controller->trigger_effect == 0) {
/* Update rumble based on trigger state */
{
Sint16 left = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER);
Sint16 right = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER);
Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
SDL_RumbleGamepad(controller->gamepad, low_frequency_rumble, high_frequency_rumble, 250);
}
/* Update trigger rumble based on thumbstick state */
{
Sint16 left = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_LEFTY);
Sint16 right = SDL_GetGamepadAxis(controller->gamepad, SDL_GAMEPAD_AXIS_RIGHTY);
Uint16 left_rumble = ConvertAxisToRumble(~left);
Uint16 right_rumble = ConvertAxisToRumble(~right);
SDL_RumbleGamepadTriggers(controller->gamepad, left_rumble, right_rumble, 250);
}
}
}
UpdateGamepadEffects();
} else {
DrawGamepadWaiting(screen);
}
@@ -854,7 +987,7 @@ int main(int argc, char *argv[])
int i;
float content_scale;
int screen_width, screen_height;
int button_width, button_height;
SDL_Rect area;
int gamepad_index = -1;
SDLTest_CommonState *state;
@@ -960,18 +1093,62 @@ int main(int argc, char *argv[])
return 2;
}
SetGamepadImagePosition(image, PANEL_WIDTH + PANEL_SPACING, TITLE_HEIGHT);
SetGamepadImageShowingBattery(image, SDL_TRUE);
gamepad_elements = CreateGamepadDisplay(screen);
SetGamepadDisplayArea(gamepad_elements, 0, TITLE_HEIGHT, PANEL_WIDTH, GAMEPAD_HEIGHT);
area.x = 0;
area.y = TITLE_HEIGHT;
area.w = PANEL_WIDTH;
area.h = GAMEPAD_HEIGHT;
SetGamepadDisplayArea(gamepad_elements, &area);
joystick_elements = CreateJoystickDisplay(screen);
SetJoystickDisplayArea(joystick_elements, PANEL_WIDTH + PANEL_SPACING + GAMEPAD_WIDTH + PANEL_SPACING, TITLE_HEIGHT, PANEL_WIDTH, GAMEPAD_HEIGHT);
area.x = PANEL_WIDTH + PANEL_SPACING + GAMEPAD_WIDTH + PANEL_SPACING;
area.y = TITLE_HEIGHT;
area.w = PANEL_WIDTH;
area.h = GAMEPAD_HEIGHT;
SetJoystickDisplayArea(joystick_elements, &area);
copy_button = CreateGamepadButton(screen, "Copy to Clipboard");
button_width = GetGamepadButtonLabelWidth(copy_button) + 2 * BUTTON_PADDING;
button_height = GetGamepadButtonLabelHeight(copy_button) + 2 * BUTTON_PADDING;
SetGamepadButtonArea(copy_button, BUTTON_MARGIN, SCREEN_HEIGHT - BUTTON_MARGIN - button_height, button_width, button_height);
setup_mapping_button = CreateGamepadButton(screen, "Setup Mapping");
area.w = SDL_max(MINIMUM_BUTTON_WIDTH, GetGamepadButtonLabelWidth(setup_mapping_button) + 2 * BUTTON_PADDING);
area.h = GetGamepadButtonLabelHeight(setup_mapping_button) + 2 * BUTTON_PADDING;
area.x = BUTTON_MARGIN;
area.y = SCREEN_HEIGHT - BUTTON_MARGIN - area.h;
SetGamepadButtonArea(setup_mapping_button, &area);
cancel_button = CreateGamepadButton(screen, "Cancel");
area.w = SDL_max(MINIMUM_BUTTON_WIDTH, GetGamepadButtonLabelWidth(cancel_button) + 2 * BUTTON_PADDING);
area.h = GetGamepadButtonLabelHeight(cancel_button) + 2 * BUTTON_PADDING;
area.x = BUTTON_MARGIN;
area.y = SCREEN_HEIGHT - BUTTON_MARGIN - area.h;
SetGamepadButtonArea(cancel_button, &area);
clear_button = CreateGamepadButton(screen, "Clear");
area.x += area.w + BUTTON_PADDING;
area.w = SDL_max(MINIMUM_BUTTON_WIDTH, GetGamepadButtonLabelWidth(clear_button) + 2 * BUTTON_PADDING);
area.h = GetGamepadButtonLabelHeight(clear_button) + 2 * BUTTON_PADDING;
area.y = SCREEN_HEIGHT - BUTTON_MARGIN - area.h;
SetGamepadButtonArea(clear_button, &area);
copy_button = CreateGamepadButton(screen, "Copy");
area.x += area.w + BUTTON_PADDING;
area.w = SDL_max(MINIMUM_BUTTON_WIDTH, GetGamepadButtonLabelWidth(copy_button) + 2 * BUTTON_PADDING);
area.h = GetGamepadButtonLabelHeight(copy_button) + 2 * BUTTON_PADDING;
area.y = SCREEN_HEIGHT - BUTTON_MARGIN - area.h;
SetGamepadButtonArea(copy_button, &area);
paste_button = CreateGamepadButton(screen, "Paste");
area.x += area.w + BUTTON_PADDING;
area.w = SDL_max(MINIMUM_BUTTON_WIDTH, GetGamepadButtonLabelWidth(paste_button) + 2 * BUTTON_PADDING);
area.h = GetGamepadButtonLabelHeight(paste_button) + 2 * BUTTON_PADDING;
area.y = SCREEN_HEIGHT - BUTTON_MARGIN - area.h;
SetGamepadButtonArea(paste_button, &area);
test_mapping_button = CreateGamepadButton(screen, "Done");
area.w = SDL_max(MINIMUM_BUTTON_WIDTH, GetGamepadButtonLabelWidth(test_mapping_button) + 2 * BUTTON_PADDING);
area.h = GetGamepadButtonLabelHeight(test_mapping_button) + 2 * BUTTON_PADDING;
area.x = SCREEN_WIDTH / 2 - area.w / 2;
area.y = SCREEN_HEIGHT - BUTTON_MARGIN - area.h;
SetGamepadButtonArea(test_mapping_button, &area);
/* Process the initial gamepad list */
loop(NULL);