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DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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@@ -847,3 +847,4 @@
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++'_SDL_GUIDFromString'.'SDL2.dll'.'SDL_GUIDFromString'
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++'_SDL_HasLSX'.'SDL2.dll'.'SDL_HasLSX'
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++'_SDL_HasLASX'.'SDL2.dll'.'SDL_HasLASX'
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++'_SDL_RenderGetD3D12Device'.'SDL2.dll'.'SDL_RenderGetD3D12Device'
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@@ -873,3 +873,4 @@
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#define SDL_GUIDFromString SDL_GUIDFromString_REAL
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#define SDL_HasLSX SDL_HasLSX_REAL
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#define SDL_HasLASX SDL_HasLASX_REAL
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#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
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@@ -948,3 +948,6 @@ SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasLSX,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return)
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#ifdef __WIN32__
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SDL_DYNAPI_PROC(ID3D12Device*,SDL_RenderGetD3D12Device,(SDL_Renderer *a),(a),return)
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#endif
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