mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-06 09:56:26 +00:00
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
This commit is contained in:
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
|
||||
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "SDL_d3dmath.h"
|
||||
@@ -131,6 +131,6 @@ Float4X4 MatrixRotationZ(float r)
|
||||
|
||||
}
|
||||
|
||||
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
|
||||
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@@ -20,7 +20,7 @@
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
|
||||
#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED
|
||||
|
||||
/* Direct3D matrix math functions */
|
||||
|
||||
@@ -67,6 +67,6 @@ Float4X4 MatrixRotationX(float r);
|
||||
Float4X4 MatrixRotationY(float r);
|
||||
Float4X4 MatrixRotationZ(float r);
|
||||
|
||||
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
|
||||
#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@@ -96,6 +96,9 @@ static const SDL_RenderDriver *render_drivers[] = {
|
||||
#if SDL_VIDEO_RENDER_D3D11
|
||||
&D3D11_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_D3D12
|
||||
&D3D12_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_METAL
|
||||
&METAL_RenderDriver,
|
||||
#endif
|
||||
|
@@ -283,6 +283,7 @@ struct SDL_RenderDriver
|
||||
/* Not all of these are available in a given build. Use #ifdefs, etc. */
|
||||
extern SDL_RenderDriver D3D_RenderDriver;
|
||||
extern SDL_RenderDriver D3D11_RenderDriver;
|
||||
extern SDL_RenderDriver D3D12_RenderDriver;
|
||||
extern SDL_RenderDriver GL_RenderDriver;
|
||||
extern SDL_RenderDriver GLES2_RenderDriver;
|
||||
extern SDL_RenderDriver GLES_RenderDriver;
|
||||
|
3042
src/render/direct3d12/SDL_render_d3d12.c
Normal file
3042
src/render/direct3d12/SDL_render_d3d12.c
Normal file
File diff suppressed because it is too large
Load Diff
6967
src/render/direct3d12/SDL_shaders_d3d12.c
Normal file
6967
src/render/direct3d12/SDL_shaders_d3d12.c
Normal file
File diff suppressed because it is too large
Load Diff
57
src/render/direct3d12/SDL_shaders_d3d12.h
Normal file
57
src/render/direct3d12/SDL_shaders_d3d12.h
Normal file
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
/* D3D12 shader implementation */
|
||||
|
||||
typedef enum {
|
||||
SHADER_SOLID,
|
||||
SHADER_RGB,
|
||||
#if SDL_HAVE_YUV
|
||||
SHADER_YUV_JPEG,
|
||||
SHADER_YUV_BT601,
|
||||
SHADER_YUV_BT709,
|
||||
SHADER_NV12_JPEG,
|
||||
SHADER_NV12_BT601,
|
||||
SHADER_NV12_BT709,
|
||||
SHADER_NV21_JPEG,
|
||||
SHADER_NV21_BT601,
|
||||
SHADER_NV21_BT709,
|
||||
#endif
|
||||
NUM_SHADERS
|
||||
} D3D12_Shader;
|
||||
|
||||
typedef enum {
|
||||
ROOTSIG_COLOR,
|
||||
ROOTSIG_TEXTURE,
|
||||
#if SDL_HAVE_YUV
|
||||
ROOTSIG_YUV,
|
||||
ROOTSIG_NV,
|
||||
#endif
|
||||
NUM_ROOTSIGS
|
||||
} D3D12_RootSignature;
|
||||
|
||||
extern void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
|
||||
extern void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
|
||||
extern D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader);
|
||||
extern void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE* outBytecode);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Reference in New Issue
Block a user