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https://github.com/libsdl-org/SDL.git
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Fixed crash when using the dummy video driver
The higher level code will clean up the renderer if initialization fails.
This commit is contained in:
@@ -1190,7 +1190,7 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
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if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) {
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// TODO
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SDL_SetError("Unsupported output colorspace");
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goto error;
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return false;
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}
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bool debug = SDL_GetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, false);
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@@ -1207,24 +1207,24 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
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data->device = SDL_CreateGPUDeviceWithProperties(create_props);
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if (!data->device) {
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goto error;
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return false;
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}
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if (!GPU_InitShaders(&data->shaders, data->device)) {
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goto error;
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return false;
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}
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if (!GPU_InitPipelineCache(&data->pipeline_cache, data->device)) {
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goto error;
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return false;
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}
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// XXX what's a good initial size?
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if (!InitVertexBuffer(data, 1 << 16)) {
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goto error;
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return false;
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}
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if (!InitSamplers(data)) {
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goto error;
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return false;
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}
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renderer->SupportsBlendMode = GPU_SupportsBlendMode;
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@@ -1251,7 +1251,7 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
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renderer->name = GPU_RenderDriver.name;
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if (!SDL_ClaimGPUWindow(data->device, window)) {
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goto error;
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return false;
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}
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data->swapchain.composition = SDL_GPU_SWAPCHAINCOMPOSITION_SDR;
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@@ -1286,14 +1286,10 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
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SDL_GetWindowSizeInPixels(window, &w, &h);
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if (!CreateBackbuffer(data, w, h, SDL_GetGPUSwapchainTextureFormat(data->device, window))) {
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goto error;
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return false;
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}
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return true;
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error:
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GPU_DestroyRenderer(renderer);
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return false;
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}
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SDL_RenderDriver GPU_RenderDriver = {
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