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Added a function to get the controller firmware version
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@@ -942,3 +942,5 @@ SDL_DYNAPI_PROC(const char*,SDL_GameControllerPath,(SDL_GameController *a),(a),r
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SDL_DYNAPI_PROC(const char*,SDL_JoystickPathForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_JoystickPath,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickAttachVirtualEx,(const SDL_VirtualJoystickDesc *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetFirmwareVersion,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetFirmwareVersion,(SDL_Joystick *a),(a),return)
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