From 4298e79887875b487b85e08ce65ebc25fa087497 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Thu, 6 Oct 2022 02:55:30 +0200 Subject: [PATCH] SDL_offscreenframebuffer.c: fix format '%d' expecting int instead of Uint32 Emitted by Nintendo 3DS's gcc (fix is same as used by ngage) --- src/video/offscreen/SDL_offscreenframebuffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video/offscreen/SDL_offscreenframebuffer.c b/src/video/offscreen/SDL_offscreenframebuffer.c index c2d99e51e6..376058856b 100644 --- a/src/video/offscreen/SDL_offscreenframebuffer.c +++ b/src/video/offscreen/SDL_offscreenframebuffer.c @@ -66,7 +66,7 @@ int SDL_OFFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_ if (SDL_getenv("SDL_VIDEO_OFFSCREEN_SAVE_FRAMES")) { char file[128]; SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", - SDL_GetWindowID(window), ++frame_number); + (int)SDL_GetWindowID(window), ++frame_number); SDL_SaveBMP(surface, file); } return 0;