From 42c4a0e30f04150f0b5223340a7e50b8095ce72b Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Tue, 19 May 2026 17:25:56 +0300 Subject: [PATCH] SDL_windows_gaming_input.c: work-around to build against old SDKs. Fixes https://github.com/libsdl-org/SDL/issues/15646 --- src/joystick/windows/SDL_windows_gaming_input.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c index e08f568d91..2201115257 100644 --- a/src/joystick/windows/SDL_windows_gaming_input.c +++ b/src/joystick/windows/SDL_windows_gaming_input.c @@ -62,7 +62,7 @@ typedef struct WindowsGamingInputControllerState int steam_virtual_gamepad_slot; } WindowsGamingInputControllerState; -typedef HRESULT(WINAPI *CoIncrementMTAUsage_t)(CO_MTA_USAGE_COOKIE *pCookie); +typedef HRESULT(WINAPI *CoIncrementMTAUsage_t)(HANDLE* pCookie); // CO_MTA_USAGE_COOKIE* typedef HRESULT(WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void **factory); typedef HRESULT(WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING *string); typedef HRESULT(WINAPI *WindowsDeleteString_t)(HSTRING string); @@ -611,7 +611,7 @@ static bool WGI_JoystickInit(void) * As a workaround, we will keep a reference to the MTA to prevent COM from unloading DLLs later. * See https://github.com/libsdl-org/SDL/issues/5552 for more details. */ - static CO_MTA_USAGE_COOKIE cookie = NULL; + static HANDLE cookie = NULL; // CO_MTA_USAGE_COOKIE* if (!cookie) { hr = wgi.CoIncrementMTAUsage(&cookie); if (FAILED(hr)) {