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Update thread naming on windows
This commit is contained in:

committed by
Sam Lantinga

parent
cda2bffeee
commit
42d6cf9ce7
@@ -112,11 +112,18 @@ typedef struct tagTHREADNAME_INFO
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} THREADNAME_INFO;
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#pragma pack(pop)
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static LONG NTAPI EmptyVectoredExceptionHandler(EXCEPTION_POINTERS *ExceptionInfo)
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{
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(void)ExceptionInfo;
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return EXCEPTION_CONTINUE_EXECUTION;
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}
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typedef HRESULT(WINAPI *pfnSetThreadDescription)(HANDLE, PCWSTR);
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void SDL_SYS_SetupThread(const char *name)
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{
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if (name) {
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PVOID exceptionHandlerHandle;
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#ifndef __WINRT__ /* !!! FIXME: There's no LoadLibrary() in WinRT; don't know if SetThreadDescription is available there at all at the moment. */
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static pfnSetThreadDescription pSetThreadDescription = NULL;
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static HMODULE kernel32 = NULL;
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@@ -126,6 +133,12 @@ void SDL_SYS_SetupThread(const char *name)
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if (kernel32) {
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pSetThreadDescription = (pfnSetThreadDescription)GetProcAddress(kernel32, "SetThreadDescription");
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}
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if (!kernel32 || !pSetThreadDescription) {
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HMODULE kernelBase = GetModuleHandle(TEXT("KernelBase.dll"));
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if (kernelBase) {
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pSetThreadDescription = (pfnSetThreadDescription)GetProcAddress(kernelBase, "SetThreadDescription");
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}
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}
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}
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if (pSetThreadDescription) {
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@@ -141,14 +154,9 @@ void SDL_SYS_SetupThread(const char *name)
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but we still need to deal with older OSes and debuggers. Set it with the arcane
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exception magic, too. */
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if (IsDebuggerPresent()) {
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exceptionHandlerHandle = AddVectoredExceptionHandler(1, EmptyVectoredExceptionHandler);
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if (exceptionHandlerHandle) {
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THREADNAME_INFO inf;
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/* C# and friends will try to catch this Exception, let's avoid it. */
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if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, SDL_TRUE)) {
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return;
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}
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/* This magic tells the debugger to name a thread if it's listening. */
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SDL_zero(inf);
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inf.dwType = 0x1000;
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@@ -158,6 +166,7 @@ void SDL_SYS_SetupThread(const char *name)
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/* The debugger catches this, renames the thread, continues on. */
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RaiseException(0x406D1388, 0, sizeof(inf) / sizeof(ULONG), (const ULONG_PTR *)&inf);
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RemoveVectoredExceptionHandler(exceptionHandlerHandle);
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}
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}
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}
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