Added properties to various SDL objects

The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
This commit is contained in:
Sam Lantinga
2023-10-11 16:59:51 -07:00
parent 973c8b3273
commit 4368f70ff9
32 changed files with 434 additions and 292 deletions

View File

@@ -2925,6 +2925,21 @@ SDL_JoystickID SDL_GetGamepadInstanceID(SDL_Gamepad *gamepad)
return SDL_GetJoystickInstanceID(joystick);
}
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad)
{
SDL_PropertiesID retval = 0;
SDL_LockJoysticks();
{
CHECK_GAMEPAD_MAGIC(gamepad, 0);
retval = SDL_GetJoystickProperties(gamepad->joystick);
}
SDL_UnlockJoysticks();
return retval;
}
const char *SDL_GetGamepadName(SDL_Gamepad *gamepad)
{
const char *retval = NULL;