gpu: alpha-to-coverage support

This commit is contained in:
Caleb Cornett
2025-04-03 17:47:37 -04:00
committed by Sam Lantinga
parent d6d2c958a4
commit 44710a248c
6 changed files with 75 additions and 3 deletions

View File

@@ -6355,7 +6355,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
multisampleStateCreateInfo.sampleShadingEnable = VK_FALSE;
multisampleStateCreateInfo.minSampleShading = 1.0f;
multisampleStateCreateInfo.pSampleMask = &sampleMask;
multisampleStateCreateInfo.alphaToCoverageEnable = VK_FALSE;
multisampleStateCreateInfo.alphaToCoverageEnable = createinfo->multisample_state.enable_alpha_to_coverage;
multisampleStateCreateInfo.alphaToOneEnable = VK_FALSE;
// Depth Stencil State