error: SDL's allocators now call SDL_OutOfMemory on error.

This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
This commit is contained in:
Ryan C. Gordon
2023-11-30 00:14:27 -05:00
parent 70b65d4170
commit 447b508a77
197 changed files with 313 additions and 742 deletions

View File

@@ -112,7 +112,7 @@ int SDL_UDEV_Init(void)
if (!_this) {
_this = (SDL_UDEV_PrivateData *)SDL_calloc(1, sizeof(*_this));
if (!_this) {
return SDL_OutOfMemory();
return -1;
}
retval = SDL_UDEV_LoadLibrary();
@@ -518,7 +518,7 @@ int SDL_UDEV_AddCallback(SDL_UDEV_Callback cb)
SDL_UDEV_CallbackList *item;
item = (SDL_UDEV_CallbackList *)SDL_calloc(1, sizeof(SDL_UDEV_CallbackList));
if (!item) {
return SDL_OutOfMemory();
return -1;
}
item->callback = cb;