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error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
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@@ -53,7 +53,6 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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len = SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
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retval = (char *)SDL_malloc(len);
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if (!retval) {
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SDL_OutOfMemory();
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return NULL;
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}
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@@ -86,7 +85,6 @@ char *SDL_GetPrefPath(const char *org, const char *app)
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char *SDL_GetUserFolder(SDL_Folder folder)
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{
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const char *home = NULL;
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char *retval;
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if (folder != SDL_FOLDER_HOME) {
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SDL_SetError("Emscripten only supports the home folder");
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@@ -99,13 +97,7 @@ char *SDL_GetUserFolder(SDL_Folder folder)
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return NULL;
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}
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retval = SDL_strdup(home);
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if (!retval) {
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SDL_OutOfMemory();
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}
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return retval;
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return SDL_strdup(home);
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}
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#endif /* SDL_FILESYSTEM_EMSCRIPTEN */
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