error: SDL's allocators now call SDL_OutOfMemory on error.

This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
This commit is contained in:
Ryan C. Gordon
2023-11-30 00:14:27 -05:00
parent 70b65d4170
commit 447b508a77
197 changed files with 313 additions and 742 deletions

View File

@@ -53,7 +53,6 @@ char *SDL_GetPrefPath(const char *org, const char *app)
len = SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
retval = (char *)SDL_malloc(len);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
@@ -86,7 +85,6 @@ char *SDL_GetPrefPath(const char *org, const char *app)
char *SDL_GetUserFolder(SDL_Folder folder)
{
const char *home = NULL;
char *retval;
if (folder != SDL_FOLDER_HOME) {
SDL_SetError("Emscripten only supports the home folder");
@@ -99,13 +97,7 @@ char *SDL_GetUserFolder(SDL_Folder folder)
return NULL;
}
retval = SDL_strdup(home);
if (!retval) {
SDL_OutOfMemory();
}
return retval;
return SDL_strdup(home);
}
#endif /* SDL_FILESYSTEM_EMSCRIPTEN */