error: SDL's allocators now call SDL_OutOfMemory on error.

This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
This commit is contained in:
Ryan C. Gordon
2023-11-30 00:14:27 -05:00
parent 70b65d4170
commit 447b508a77
197 changed files with 313 additions and 742 deletions

View File

@@ -42,7 +42,6 @@ static char *SDL_unixify_std(const char *ro_path, char *buffer, size_t buf_len,
buffer = SDL_malloc(buf_len);
if (!buffer) {
SDL_OutOfMemory();
return NULL;
}
}
@@ -89,7 +88,6 @@ static char *canonicalisePath(const char *path, const char *pathVar)
regs.r[5] = 1 - regs.r[5];
buf = SDL_malloc(regs.r[5]);
if (!buf) {
SDL_OutOfMemory();
return NULL;
}
regs.r[2] = (int)buf;
@@ -174,7 +172,6 @@ char *SDL_GetPrefPath(const char *org, const char *app)
len = SDL_strlen(canon) + SDL_strlen(org) + SDL_strlen(app) + 4;
dir = (char *)SDL_malloc(len);
if (!dir) {
SDL_OutOfMemory();
SDL_free(canon);
return NULL;
}