error: SDL's allocators now call SDL_OutOfMemory on error.

This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
This commit is contained in:
Ryan C. Gordon
2023-11-30 00:14:27 -05:00
parent 70b65d4170
commit 447b508a77
197 changed files with 313 additions and 742 deletions

View File

@@ -375,12 +375,10 @@ static int SDL_SYS_HapticOpenFromFD(SDL_Haptic *haptic, int fd)
{
/* Allocate the hwdata */
haptic->hwdata = (struct haptic_hwdata *)
SDL_malloc(sizeof(*haptic->hwdata));
SDL_calloc(1, sizeof(*haptic->hwdata));
if (!haptic->hwdata) {
SDL_OutOfMemory();
goto open_err;
}
SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
/* Set the data. */
haptic->hwdata->fd = fd;
@@ -397,7 +395,6 @@ static int SDL_SYS_HapticOpenFromFD(SDL_Haptic *haptic, int fd)
haptic->effects = (struct haptic_effect *)
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
if (!haptic->effects) {
SDL_OutOfMemory();
goto open_err;
}
/* Clear the memory */
@@ -903,9 +900,9 @@ int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
/* Allocate the hardware effect */
effect->hweffect = (struct haptic_hweffect *)
SDL_malloc(sizeof(struct haptic_hweffect));
SDL_calloc(1, sizeof(struct haptic_hweffect));
if (!effect->hweffect) {
return SDL_OutOfMemory();
return -1;
}
/* Prepare the ff_effect */