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https://github.com/libsdl-org/SDL.git
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error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
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@@ -375,12 +375,10 @@ static int SDL_SYS_HapticOpenFromFD(SDL_Haptic *haptic, int fd)
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{
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/* Allocate the hwdata */
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haptic->hwdata = (struct haptic_hwdata *)
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SDL_malloc(sizeof(*haptic->hwdata));
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SDL_calloc(1, sizeof(*haptic->hwdata));
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if (!haptic->hwdata) {
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SDL_OutOfMemory();
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goto open_err;
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}
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SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
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/* Set the data. */
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haptic->hwdata->fd = fd;
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@@ -397,7 +395,6 @@ static int SDL_SYS_HapticOpenFromFD(SDL_Haptic *haptic, int fd)
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haptic->effects = (struct haptic_effect *)
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SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
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if (!haptic->effects) {
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SDL_OutOfMemory();
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goto open_err;
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}
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/* Clear the memory */
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@@ -903,9 +900,9 @@ int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
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/* Allocate the hardware effect */
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effect->hweffect = (struct haptic_hweffect *)
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SDL_malloc(sizeof(struct haptic_hweffect));
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SDL_calloc(1, sizeof(struct haptic_hweffect));
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if (!effect->hweffect) {
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return SDL_OutOfMemory();
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return -1;
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}
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/* Prepare the ff_effect */
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