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error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
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@@ -46,8 +46,6 @@ SDL_Mutex *SDL_CreateMutex(void)
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SDL_free(mutex);
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mutex = NULL;
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}
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} else {
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SDL_OutOfMemory();
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}
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return mutex;
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}
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@@ -41,8 +41,6 @@ SDL_RWLock *SDL_CreateRWLock(void)
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SDL_free(rwlock);
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rwlock = NULL;
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}
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} else {
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SDL_OutOfMemory();
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}
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return rwlock;
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}
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@@ -48,8 +48,6 @@ SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
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SDL_free(sem);
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sem = NULL;
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}
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} else {
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SDL_OutOfMemory();
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}
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return sem;
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}
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