error: SDL's allocators now call SDL_OutOfMemory on error.

This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
This commit is contained in:
Ryan C. Gordon
2023-11-30 00:14:27 -05:00
parent 70b65d4170
commit 447b508a77
197 changed files with 313 additions and 742 deletions

View File

@@ -297,7 +297,6 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *para
} else {
timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
if (!timer) {
SDL_OutOfMemory();
return 0;
}
}
@@ -311,7 +310,6 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *para
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
if (!entry) {
SDL_free(timer);
SDL_OutOfMemory();
return 0;
}
entry->timer = timer;
@@ -423,7 +421,6 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *para
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
if (!entry) {
SDL_OutOfMemory();
return 0;
}
entry->timerID = ++data->nextID;