mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-16 08:18:13 +00:00
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
This commit is contained in:
@@ -297,7 +297,6 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *para
|
||||
} else {
|
||||
timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
|
||||
if (!timer) {
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -311,7 +310,6 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *para
|
||||
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
|
||||
if (!entry) {
|
||||
SDL_free(timer);
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
entry->timer = timer;
|
||||
@@ -423,7 +421,6 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *para
|
||||
|
||||
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
|
||||
if (!entry) {
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
entry->timerID = ++data->nextID;
|
||||
|
Reference in New Issue
Block a user