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error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
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@@ -283,7 +283,7 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwnd
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/* Allocate the window data */
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data = (SDL_WindowData *)SDL_calloc(1, sizeof(*data));
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if (!data) {
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return SDL_OutOfMemory();
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return -1;
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}
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data->window = window;
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data->hwnd = hwnd;
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@@ -1157,8 +1157,6 @@ void *WIN_GetWindowICCProfile(SDL_VideoDevice *_this, SDL_Window *window, size_t
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SDL_SetError("Could not open ICC profile");
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}
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SDL_free(filename_utf8);
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} else {
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SDL_OutOfMemory();
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}
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return iccProfileData;
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}
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