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https://github.com/libsdl-org/SDL.git
synced 2026-04-29 10:44:16 +00:00
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
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@@ -461,7 +461,6 @@ static SDL_bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
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if (!sws_container) {
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sws_container = (struct SwsContextContainer *)SDL_calloc(1, sizeof(*sws_container));
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if (!sws_container) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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SDL_SetPropertyWithCleanup(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
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@@ -587,8 +586,6 @@ static SDL_bool GetTextureForVAAPIFrame(AVFrame *frame, SDL_Texture **texture)
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SDL_SetError("Couldn't map hardware frame");
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}
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av_frame_free(&drm_frame);
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} else {
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SDL_OutOfMemory();
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}
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return result;
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}
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@@ -144,7 +144,7 @@ static int SDL3_SetWindowShape(SDL_Window *window, SDL_Surface *shape, SDL_Windo
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g_bitmap_h = shape->h;
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g_bitmap = (Uint8*) SDL_malloc(shape->w * shape->h);
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if (!g_bitmap) {
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return SDL_OutOfMemory();
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return -1;
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}
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SDL_CalculateShapeBitmap(*shape_mode, shape, g_bitmap, 1);
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@@ -36,7 +36,6 @@ GetNearbyFilename(const char *file)
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if (!path) {
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SDL_free(base);
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SDL_OutOfMemory();
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return NULL;
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}
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@@ -53,11 +52,7 @@ GetNearbyFilename(const char *file)
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SDL_free(path);
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}
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path = SDL_strdup(file);
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if (!path) {
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SDL_OutOfMemory();
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}
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return path;
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return SDL_strdup(file);
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}
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/**
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@@ -73,16 +68,9 @@ char *
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GetResourceFilename(const char *user_specified, const char *def)
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{
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if (user_specified) {
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char *ret = SDL_strdup(user_specified);
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if (!ret) {
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SDL_OutOfMemory();
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}
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return ret;
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} else {
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return GetNearbyFilename(def);
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return SDL_strdup(user_specified);
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}
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return GetNearbyFilename(def);
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}
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/**
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@@ -294,7 +294,6 @@ static void findPhysicalDevice(void)
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}
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physicalDevices = (VkPhysicalDevice *)SDL_malloc(sizeof(VkPhysicalDevice) * physicalDeviceCount);
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if (!physicalDevices) {
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SDL_OutOfMemory();
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quit(2);
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}
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result = vkEnumeratePhysicalDevices(vulkanContext->instance, &physicalDeviceCount, physicalDevices);
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@@ -330,7 +329,6 @@ static void findPhysicalDevice(void)
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if (!queueFamiliesProperties) {
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SDL_free(physicalDevices);
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SDL_free(deviceExtensions);
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SDL_OutOfMemory();
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quit(2);
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}
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}
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@@ -392,7 +390,6 @@ static void findPhysicalDevice(void)
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if (!deviceExtensions) {
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SDL_free(physicalDevices);
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SDL_free(queueFamiliesProperties);
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SDL_OutOfMemory();
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quit(2);
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}
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}
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@@ -550,7 +547,6 @@ static void getSurfaceFormats(void)
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vulkanContext->surfaceFormats = (VkSurfaceFormatKHR *)SDL_malloc(sizeof(VkSurfaceFormatKHR) * vulkanContext->surfaceFormatsAllocatedCount);
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if (!vulkanContext->surfaceFormats) {
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vulkanContext->surfaceFormatsCount = 0;
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SDL_OutOfMemory();
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quit(2);
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}
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}
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@@ -583,7 +579,6 @@ static void getSwapchainImages(void)
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}
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vulkanContext->swapchainImages = SDL_malloc(sizeof(VkImage) * vulkanContext->swapchainImageCount);
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if (!vulkanContext->swapchainImages) {
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SDL_OutOfMemory();
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quit(2);
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}
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result = vkGetSwapchainImagesKHR(vulkanContext->device,
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@@ -763,7 +758,6 @@ static void createFences(void)
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vulkanContext->fences = SDL_malloc(sizeof(VkFence) * vulkanContext->swapchainImageCount);
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if (!vulkanContext->fences) {
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SDL_OutOfMemory();
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quit(2);
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}
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for (i = 0; i < vulkanContext->swapchainImageCount; i++) {
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