mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-16 03:15:38 +00:00
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
This commit is contained in:
@@ -461,7 +461,6 @@ static SDL_bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
|
||||
if (!sws_container) {
|
||||
sws_container = (struct SwsContextContainer *)SDL_calloc(1, sizeof(*sws_container));
|
||||
if (!sws_container) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
SDL_SetPropertyWithCleanup(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
|
||||
@@ -587,8 +586,6 @@ static SDL_bool GetTextureForVAAPIFrame(AVFrame *frame, SDL_Texture **texture)
|
||||
SDL_SetError("Couldn't map hardware frame");
|
||||
}
|
||||
av_frame_free(&drm_frame);
|
||||
} else {
|
||||
SDL_OutOfMemory();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user