error: SDL's allocators now call SDL_OutOfMemory on error.

This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
This commit is contained in:
Ryan C. Gordon
2023-11-30 00:14:27 -05:00
parent 70b65d4170
commit 447b508a77
197 changed files with 313 additions and 742 deletions

View File

@@ -36,7 +36,6 @@ GetNearbyFilename(const char *file)
if (!path) {
SDL_free(base);
SDL_OutOfMemory();
return NULL;
}
@@ -53,11 +52,7 @@ GetNearbyFilename(const char *file)
SDL_free(path);
}
path = SDL_strdup(file);
if (!path) {
SDL_OutOfMemory();
}
return path;
return SDL_strdup(file);
}
/**
@@ -73,16 +68,9 @@ char *
GetResourceFilename(const char *user_specified, const char *def)
{
if (user_specified) {
char *ret = SDL_strdup(user_specified);
if (!ret) {
SDL_OutOfMemory();
}
return ret;
} else {
return GetNearbyFilename(def);
return SDL_strdup(user_specified);
}
return GetNearbyFilename(def);
}
/**