Use OS-provided click counts on macOS and iOS for mouse press and release events.

This commit is contained in:
Alex Szpakowski
2016-09-24 18:46:34 -03:00
parent bac5394127
commit 450fa8cdf9
4 changed files with 36 additions and 15 deletions

View File

@@ -322,15 +322,13 @@ static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
return &mouse->clickstate[button];
}
int
SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
static int
SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
{
SDL_Mouse *mouse = SDL_GetMouse();
int posted;
Uint32 type;
Uint32 buttonstate = mouse->buttonstate;
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
Uint8 click_count;
/* Figure out which event to perform */
switch (state) {
@@ -358,7 +356,8 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
}
mouse->buttonstate = buttonstate;
if (clickstate) {
if (clicks < 0) {
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
if (state == SDL_PRESSED) {
Uint32 now = SDL_GetTicks();
@@ -374,9 +373,7 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
++clickstate->click_count;
}
}
click_count = clickstate->click_count;
} else {
click_count = 1;
clicks = clickstate->click_count;
}
/* Post the event, if desired */
@@ -388,7 +385,7 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
event.button.which = mouseID;
event.button.state = state;
event.button.button = button;
event.button.clicks = click_count;
event.button.clicks = (Uint8) SDL_min(clicks, 255);
event.button.x = mouse->x;
event.button.y = mouse->y;
posted = (SDL_PushEvent(&event) > 0);
@@ -398,10 +395,23 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
if (window && state == SDL_RELEASED) {
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate);
}
return posted;
}
int
SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
{
clicks = SDL_max(clicks, 0);
return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks);
}
int
SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
{
return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1);
}
int
SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction)
{