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Disable backface culling and use a constant rectangle winding order.
This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
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@@ -259,9 +259,6 @@ struct SDL_Renderer
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// The method of drawing lines
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SDL_RenderLineMethod line_method;
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// List of triangle indices to draw rects
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int rect_index_order[6];
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// The list of textures
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SDL_Texture *textures;
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SDL_Texture *target;
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