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https://github.com/libsdl-org/SDL.git
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audio: Added SDL_GetAudioStreamBinding.
Now you can open a device, bind a stream, and forget about the device ID until you're ready to shutdown, where you can query the stream for it.
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@@ -542,6 +542,7 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
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* \sa SDL_BindAudioStreams
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* \sa SDL_UnbindAudioStreams
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* \sa SDL_UnbindAudioStream
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* \sa SDL_GetAudioStreamBinding
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*/
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extern DECLSPEC int SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream **streams, int num_streams);
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@@ -562,6 +563,7 @@ extern DECLSPEC int SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_Au
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* \sa SDL_BindAudioStreams
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* \sa SDL_UnbindAudioStreams
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* \sa SDL_UnbindAudioStream
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* \sa SDL_GetAudioStreamBinding
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*/
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extern DECLSPEC int SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream);
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@@ -584,6 +586,7 @@ extern DECLSPEC int SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_Aud
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* \sa SDL_BindAudioStreams
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* \sa SDL_BindAudioStream
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* \sa SDL_UnbindAudioStream
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* \sa SDL_GetAudioStreamBinding
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*/
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extern DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream **streams, int num_streams);
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@@ -602,9 +605,31 @@ extern DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream **streams, i
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* \sa SDL_BindAudioStream
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* \sa SDL_BindAudioStreams
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* \sa SDL_UnbindAudioStreams
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* \sa SDL_GetAudioStreamBinding
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*/
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extern DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream);
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/**
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* Query an audio stream for its currently-bound device.
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*
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* This reports the audio device that an audio stream is currently bound to.
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*
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* If not bound, or invalid, this returns zero, which is not a valid device ID.
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*
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* \param stream the audio stream to query.
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* \returns The bound audio device, or 0 if not bound or invalid.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_BindAudioStream
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* \sa SDL_BindAudioStreams
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* \sa SDL_UnbindAudioStream
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* \sa SDL_UnbindAudioStreams
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*/
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extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamBinding(SDL_AudioStream *stream);
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/**
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* Create a new audio stream.
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