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Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS
We only want to change cursor display scale if the application or the user opts in by setting a hint. Otherwise cursors could change size unexpectedly when upgrading to SDL 3.4.0.
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@@ -2692,6 +2692,20 @@ extern "C" {
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*/
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#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR"
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/**
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* A variable setting whether we should scale cursors by the current display scale.
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*
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* The variable can be set to the following values:
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*
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* - "0": Cursors will not change size based on the display content scale. (default)
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* - "1": Cursors will automatically match the display content scale (e.g. a 2x sized cursor will be used when the window is on a monitor with 200% scale). This is currently implemented on Windows and Wayland.
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*
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* This hint needs to be set before creating cursors.
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*
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* \since This hint is available since SDL 3.4.0.
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*/
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#define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS"
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/**
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* A variable controlling whether warping a hidden mouse cursor will activate
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* relative mouse mode.
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@@ -593,7 +593,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data,
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* If this function is passed a surface with alternate representations added
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* with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the
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* content to be used for 100% display scale, and the alternate
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* representations will be used for high DPI situations. For example, if the
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* representations will be used for high DPI situations if SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the
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* original surface is 32x32, then on a 2x macOS display or 200% display scale
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* on Windows, a 64x64 version of the image will be used, if available. If a
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* matching version of the image isn't available, the closest larger size
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