thread: Put all important SDL_CreateThread internal data into SDL_Thread.

This avoids the need to malloc something extra, use a semaphore, etc, and
fixes Emscripten with pthreads support, which might not spin up a web worker
until after SDL_CreateThread returns and thus can't wait on a semaphore at
this point in any case.

Fixes Bugzilla #5064.
This commit is contained in:
Ryan C. Gordon
2020-03-26 22:14:59 -04:00
parent abdc5cbf24
commit 46bb47cf04
8 changed files with 44 additions and 97 deletions

View File

@@ -74,23 +74,16 @@ typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */
typedef struct ThreadStartParms
{
void *args;
pfnSDL_CurrentEndThread pfnCurrentEndThread;
} tThreadStartParms, *pThreadStartParms;
static DWORD
RunThread(void *data)
{
pThreadStartParms pThreadParms = (pThreadStartParms) data;
pfnSDL_CurrentEndThread pfnEndThread = pThreadParms->pfnCurrentEndThread;
void *args = pThreadParms->args;
SDL_free(pThreadParms);
SDL_RunThread(args);
if (pfnEndThread != NULL)
SDL_Thread *thread = (SDL_Thread *) data;
pfnSDL_CurrentEndThread pfnEndThread = (pfnSDL_CurrentEndThread) thread->endfunc;
SDL_RunThread(thread);
if (pfnEndThread != NULL) {
pfnEndThread(0);
return (0);
}
return 0;
}
static DWORD WINAPI
@@ -107,33 +100,27 @@ RunThreadViaBeginThreadEx(void *data)
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
SDL_SYS_CreateThread(SDL_Thread * thread,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
{
#elif defined(__CYGWIN__) || defined(__WINRT__)
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
SDL_SYS_CreateThread(SDL_Thread * thread)
{
pfnSDL_CurrentBeginThread pfnBeginThread = NULL;
pfnSDL_CurrentEndThread pfnEndThread = NULL;
#else
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
SDL_SYS_CreateThread(SDL_Thread * thread)
{
pfnSDL_CurrentBeginThread pfnBeginThread = (pfnSDL_CurrentBeginThread)_beginthreadex;
pfnSDL_CurrentEndThread pfnEndThread = (pfnSDL_CurrentEndThread)_endthreadex;
#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
pThreadStartParms pThreadParms =
(pThreadStartParms) SDL_malloc(sizeof(tThreadStartParms));
const DWORD flags = thread->stacksize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0;
if (!pThreadParms) {
return SDL_OutOfMemory();
}
/* Save the function which we will have to call to clear the RTL of calling app! */
pThreadParms->pfnCurrentEndThread = pfnEndThread;
/* Also save the real parameters we have to pass to thread function */
pThreadParms->args = args;
thread->endfunc = pfnEndThread;
/* thread->stacksize == 0 means "system default", same as win32 expects */
if (pfnBeginThread) {
@@ -141,12 +128,12 @@ SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
thread->handle = (SYS_ThreadHandle)
((size_t) pfnBeginThread(NULL, (unsigned int) thread->stacksize,
RunThreadViaBeginThreadEx,
pThreadParms, flags, &threadid));
thread, flags, &threadid));
} else {
DWORD threadid = 0;
thread->handle = CreateThread(NULL, thread->stacksize,
RunThreadViaCreateThread,
pThreadParms, flags, &threadid);
thread, flags, &threadid);
}
if (thread->handle == NULL) {
return SDL_SetError("Not enough resources to create thread");