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Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912)
* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead * Update README Co-authored-by: Sam Lantinga <slouken@libsdl.org>
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@@ -298,47 +298,6 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
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extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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/* @} */
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/**
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* \name Initialization and cleanup
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*
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* \internal These functions are used internally, and should not be used unless
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* you have a specific need to specify the audio driver you want to
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* use. You should normally use SDL_Init() or SDL_InitSubSystem().
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*/
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/* @{ */
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/**
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* Use this function to initialize a particular audio driver.
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*
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* This function is used internally, and should not be used unless you have a
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* specific need to designate the audio driver you want to use. You should
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* normally use SDL_Init() or SDL_InitSubSystem().
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*
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* \param driver_name the name of the desired audio driver
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AudioQuit
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*/
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extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
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/**
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* Use this function to shut down audio if you initialized it with
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* SDL_AudioInit().
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*
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* This function is used internally, and should not be used unless you have a
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* specific need to specify the audio driver you want to use. You should
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* normally use SDL_Quit() or SDL_QuitSubSystem().
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AudioInit
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*/
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extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
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/* @} */
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/**
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* Get the name of the current audio driver.
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*
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@@ -353,7 +312,7 @@ extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AudioInit
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* \sa SDL_INIT_AUDIO
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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