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https://github.com/libsdl-org/SDL.git
synced 2025-10-01 23:48:29 +00:00
Don't use the WGI driver if another driver is already handling the joystick
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@@ -25,6 +25,7 @@
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#include "SDL_endian.h"
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#include "SDL_events.h"
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#include "../SDL_sysjoystick.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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#include "../../core/windows/SDL_windows.h"
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#define COBJMACROS
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@@ -173,16 +174,11 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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Uint16 *guid16 = (Uint16 *)guid.data;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL;
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SDL_bool ignore_joystick = SDL_FALSE;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor);
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product);
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if (SDL_IsXInputDevice(vendor, product)) {
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/* This will be handled by the XInput driver */
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
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return S_OK;
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}
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
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if (SUCCEEDED(hr)) {
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HSTRING hString;
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@@ -243,7 +239,25 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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guid.data[14] = 'w';
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guid.data[15] = (Uint8)type;
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if (SDL_ShouldIgnoreJoystick(name, guid)) {
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#ifdef SDL_JOYSTICK_HIDAPI
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if (!ignore_joystick && HIDAPI_IsDevicePresent(vendor, product, version, name)) {
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ignore_joystick = SDL_TRUE;
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}
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#endif
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if (!ignore_joystick && SDL_DINPUT_JoystickPresent(vendor, product, version)) {
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ignore_joystick = SDL_TRUE;
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}
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if (!ignore_joystick && SDL_IsXInputDevice(vendor, product)) {
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ignore_joystick = SDL_TRUE;
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}
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if (!ignore_joystick && SDL_ShouldIgnoreJoystick(name, guid)) {
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ignore_joystick = SDL_TRUE;
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}
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if (ignore_joystick) {
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SDL_free(name);
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} else {
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/* New device, add it */
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