Don't use the WGI driver if another driver is already handling the joystick

This commit is contained in:
Sam Lantinga
2020-04-23 10:13:17 -07:00
parent 6ca7f510ae
commit 4727f79416
3 changed files with 69 additions and 7 deletions

View File

@@ -25,6 +25,7 @@
#include "SDL_endian.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#include "../../core/windows/SDL_windows.h"
#define COBJMACROS
@@ -173,16 +174,11 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
Uint16 *guid16 = (Uint16 *)guid.data;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2 *controller2 = NULL;
__x_ABI_CWindows_CGaming_CInput_CIGameController *gamecontroller = NULL;
SDL_bool ignore_joystick = SDL_FALSE;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareVendorId(controller, &vendor);
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_get_HardwareProductId(controller, &product);
if (SDL_IsXInputDevice(vendor, product)) {
/* This will be handled by the XInput driver */
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
return S_OK;
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IRawGameController2, (void **)&controller2);
if (SUCCEEDED(hr)) {
HSTRING hString;
@@ -243,7 +239,25 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
guid.data[14] = 'w';
guid.data[15] = (Uint8)type;
if (SDL_ShouldIgnoreJoystick(name, guid)) {
#ifdef SDL_JOYSTICK_HIDAPI
if (!ignore_joystick && HIDAPI_IsDevicePresent(vendor, product, version, name)) {
ignore_joystick = SDL_TRUE;
}
#endif
if (!ignore_joystick && SDL_DINPUT_JoystickPresent(vendor, product, version)) {
ignore_joystick = SDL_TRUE;
}
if (!ignore_joystick && SDL_IsXInputDevice(vendor, product)) {
ignore_joystick = SDL_TRUE;
}
if (!ignore_joystick && SDL_ShouldIgnoreJoystick(name, guid)) {
ignore_joystick = SDL_TRUE;
}
if (ignore_joystick) {
SDL_free(name);
} else {
/* New device, add it */