Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support

This commit is contained in:
Sylvain
2021-04-06 21:32:02 +02:00
committed by Sylvain Becker
parent b9bd9da78f
commit 47db47c1cc
11 changed files with 60 additions and 4 deletions

View File

@@ -1051,6 +1051,7 @@ GL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * te
return 0;
}
#if SDL_HAVE_RENDER_GEOMETRY
static int
GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
@@ -1107,6 +1108,7 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
}
return 0;
}
#endif
static void
SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader)
@@ -1430,6 +1432,7 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
}
case SDL_RENDERCMD_GEOMETRY: {
#if SDL_HAVE_RENDER_GEOMETRY
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
SDL_Texture *texture = cmd->data.draw.texture;
const size_t count = cmd->data.draw.count;
@@ -1467,6 +1470,7 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
data->glEnd();
data->glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]);
}
#endif
break;
}
@@ -1752,7 +1756,9 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->QueueFillRects = GL_QueueFillRects;
renderer->QueueCopy = GL_QueueCopy;
renderer->QueueCopyEx = GL_QueueCopyEx;
#if SDL_HAVE_RENDER_GEOMETRY
renderer->QueueGeometry = GL_QueueGeometry;
#endif
renderer->RunCommandQueue = GL_RunCommandQueue;
renderer->RenderReadPixels = GL_RenderReadPixels;
renderer->RenderPresent = GL_RenderPresent;