comments: Fixed a few typos I ran into in the audio code.

This commit is contained in:
Ryan C. Gordon
2025-04-22 19:40:40 -04:00
parent 727a5fae59
commit 483d1c36ed
3 changed files with 4 additions and 4 deletions

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@@ -1583,8 +1583,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
* previously been paused. Once unpaused, any bound audio streams will begin
* to progress again, and audio can be generated.
*
* Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this
* function call is required for audio playback to begin on such device.
* SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this
* function call is required for audio playback to begin on such devices.
*
* \param stream the audio stream associated with the audio device to resume.
* \returns true on success or false on failure; call SDL_GetError() for more