From 48a0adb2ac5b55107937ff32d03868fdeb6dbe3a Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 18 Dec 2024 15:41:13 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_render.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index d3a816f5a2..78a45c7e01 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2542,8 +2542,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo * Note that this is a convinence function for debugging, with severe * limitations, and is not intended to be used for production apps and games. * - * For the full list of limitations and other useful information, - * see SDL_RenderDebugText. + * For the full list of limitations and other useful information, see + * SDL_RenderDebugText. * * \param renderer the renderer which should draw the text. * \param x the x coordinate where the top-left corner of the text will draw. @@ -2556,7 +2556,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo * * \threadsafety This function should only be called on the main thread. * - * \since This function is available since SDL 3.1.7. + * \since This function is available since SDL 3.2.0. * * \sa SDL_RenderDebugText * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE