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Fixed creating a window with both software and hardware renderer attached
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@@ -32,9 +32,6 @@
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extern "C" {
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#endif
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#define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer"
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#define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent"
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typedef enum SDL_TextureAddressMode
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{
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SDL_TEXTURE_ADDRESS_AUTO,
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