From 493bc621e4fe17f9ca279cdb592ee1dfd806d199 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 12 Nov 2025 21:35:57 -0800 Subject: [PATCH] Don't check SteamVirtualGamepadInfo when running as Wine Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID. Fixes https://github.com/libsdl-org/SDL/issues/14410 --- src/joystick/SDL_steam_virtual_gamepad.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/joystick/SDL_steam_virtual_gamepad.c b/src/joystick/SDL_steam_virtual_gamepad.c index 6b253de3a0..e446106640 100644 --- a/src/joystick/SDL_steam_virtual_gamepad.c +++ b/src/joystick/SDL_steam_virtual_gamepad.c @@ -23,6 +23,9 @@ #include "SDL_joystick_c.h" #include "SDL_steam_virtual_gamepad.h" +#ifdef SDL_PLATFORM_LINUX +#include "../core/unix/SDL_appid.h" +#endif #ifdef SDL_PLATFORM_WIN32 #include "../core/windows/SDL_windows.h" #else @@ -134,6 +137,15 @@ void SDL_InitSteamVirtualGamepadInfo(void) file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE); if (file && *file) { +#ifdef SDL_PLATFORM_LINUX + // Older versions of Wine will blacklist the Steam Virtual Gamepad if + // it appears to have the real controller's VID/PID, so ignore this. + const char *exe = SDL_GetExeName(); + if (exe && SDL_strcmp(exe, "wine64-preloader") == 0) { + SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "Wine launched by Steam, ignoring %s", SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE); + return; + } +#endif SDL_steam_virtual_gamepad_info_file = SDL_strdup(file); } SDL_UpdateSteamVirtualGamepadInfo();