diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 0ab657677c..a1620ab081 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -883,8 +883,8 @@ typedef enum SDL_GPUTextureFormat /** * Specifies how a texture is intended to be used by the client. * - * A texture must have at least one usage flag. - * Note that combining SAMPLER with STORAGE_READ flags is invalid. + * A texture must have at least one usage flag. Note that combining SAMPLER + * with STORAGE_READ flags is invalid. * * With regards to compute storage usage, READ | WRITE means that you can have * shader A that only writes into the texture and shader B that only reads @@ -967,9 +967,10 @@ typedef enum SDL_GPUCubeMapFace * Specifies how a buffer is intended to be used by the client. * * A buffer must have at least one usage flag. - * - * If a buffer has multiple read usages, this may lead to a performance penalty - * due to more conservative memory barriers, but it also may not necessarily affect the performance. + * + * If a buffer has multiple read usages, this may lead to a performance + * penalty due to more conservative memory barriers, but it also may not + * necessarily affect the performance. * * Unlike textures, READ | WRITE can be used for simultaneous read-write * usage. The same data synchronization concerns as textures apply.