diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c index 535343bd72..04a56eedc4 100644 --- a/src/render/direct3d12/SDL_render_d3d12.c +++ b/src/render/direct3d12/SDL_render_d3d12.c @@ -303,7 +303,7 @@ static UINT D3D12_Align(UINT location, UINT alignment) } static const struct { - Uint32 sdl; + SDL_PixelFormat sdl; DXGI_FORMAT unorm; DXGI_FORMAT srgb; } dxgi_format_map[] = { @@ -322,13 +322,13 @@ static SDL_PixelFormat D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat) for (int i = 0; i < SDL_arraysize(dxgi_format_map); i++) { if (dxgi_format_map[i].unorm == dxgiFormat || dxgi_format_map[i].srgb == dxgiFormat) { - return (SDL_PixelFormat) dxgi_format_map[i].sdl; + return dxgi_format_map[i].sdl; } } return SDL_PIXELFORMAT_UNKNOWN; } -static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 output_colorspace) +static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(SDL_PixelFormat format, Uint32 output_colorspace) { switch (format) { case SDL_PIXELFORMAT_INDEX8: @@ -354,7 +354,7 @@ static DXGI_FORMAT SDLPixelFormatToDXGITextureFormat(Uint32 format, Uint32 outpu } } -static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(Uint32 format, Uint32 colorspace) +static DXGI_FORMAT SDLPixelFormatToDXGIMainResourceViewFormat(SDL_PixelFormat format, Uint32 colorspace) { switch (format) { case SDL_PIXELFORMAT_INDEX8: @@ -3547,7 +3547,7 @@ bool D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Proper if ((unorm.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D) && (srgb.Support1 & D3D12_FORMAT_SUPPORT1_TEXTURE2D)) { - SDL_AddSupportedTextureFormat(renderer, (SDL_PixelFormat) dxgi_format_map[i].sdl); + SDL_AddSupportedTextureFormat(renderer, dxgi_format_map[i].sdl); } } SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);