diff --git a/src/audio/aaudio/SDL_aaudio.c b/src/audio/aaudio/SDL_aaudio.c index 9a35ec50f2..977d84e4c5 100644 --- a/src/audio/aaudio/SDL_aaudio.c +++ b/src/audio/aaudio/SDL_aaudio.c @@ -83,7 +83,7 @@ static void AAUDIO_errorCallback(AAudioStream *stream, void *userData, aaudio_re LOGI("SDL AAUDIO_errorCallback: %d - %s", error, ctx.AAudio_convertResultToText(error)); // You MUST NOT close the audio stream from this callback, so we cannot call SDL_AudioDeviceDisconnected here. - // Just flag the device so we can kill it in WaitDevice/PlayDevice instead. + // Just flag the device so we can kill it in PlayDevice instead. SDL_AudioDevice *device = (SDL_AudioDevice *) userData; SDL_AtomicSet(&device->hidden->error_callback_triggered, (int) error); // AAUDIO_OK is zero, so !triggered means no error. SDL_PostSemaphore(device->hidden->semaphore); // in case we're blocking in WaitDevice.