Removed TEXTURETYPE_PALETTE_PIXELART

This doesn't make any sense since the pixel art algorithm uses a box filter to get an average pixel value which isn't possible with indexed textures.
This commit is contained in:
Sam Lantinga
2025-10-03 17:13:45 -07:00
parent ac2c834021
commit 49d51a0d3c
35 changed files with 11785 additions and 12946 deletions

View File

@@ -4,8 +4,8 @@
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
@@ -17,7 +17,7 @@
;
; shader hash: 659264befb13335624a11d2c002170a6
;
; Pipeline Runtime Information:
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
@@ -28,15 +28,15 @@
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
; SV_Target 0
;
; Buffer Definitions:
;
@@ -59,7 +59,7 @@
; float4 Rcoeff; ; Offset: 64
; float4 Gcoeff; ; Offset: 80
; float4 Bcoeff; ; Offset: 96
;
;
; } Constants; ; Offset: 0 Size: 112
;
; }