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Removed TEXTURETYPE_PALETTE_PIXELART
This doesn't make any sense since the pixel art algorithm uses a box filter to get an average pixel value which isn't possible with indexed textures.
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@@ -4,8 +4,8 @@
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;
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; Name Index Mask Register SysValue Format Used
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; -------------------- ----- ------ -------- -------- ------- ------
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; SV_Position 0 xyzw 0 POS float
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; TEXCOORD 0 xy 1 NONE float xy
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; SV_Position 0 xyzw 0 POS float
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; TEXCOORD 0 xy 1 NONE float xy
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; COLOR 0 xyzw 2 NONE float xyzw
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;
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;
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@@ -17,7 +17,7 @@
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;
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; shader hash: 659264befb13335624a11d2c002170a6
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;
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; Pipeline Runtime Information:
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; Pipeline Runtime Information:
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;
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; Pixel Shader
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; DepthOutput=0
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@@ -28,15 +28,15 @@
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;
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; Name Index InterpMode DynIdx
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; -------------------- ----- ---------------------- ------
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; SV_Position 0 noperspective
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; TEXCOORD 0 linear
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; COLOR 0 linear
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; SV_Position 0 noperspective
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; TEXCOORD 0 linear
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; COLOR 0 linear
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;
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; Output signature:
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;
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; Name Index InterpMode DynIdx
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; -------------------- ----- ---------------------- ------
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; SV_Target 0
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; SV_Target 0
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;
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; Buffer Definitions:
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;
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@@ -59,7 +59,7 @@
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; float4 Rcoeff; ; Offset: 64
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; float4 Gcoeff; ; Offset: 80
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; float4 Bcoeff; ; Offset: 96
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;
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;
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; } Constants; ; Offset: 0 Size: 112
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;
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; }
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