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https://github.com/libsdl-org/SDL.git
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Removed TEXTURETYPE_PALETTE_PIXELART
This doesn't make any sense since the pixel art algorithm uses a box filter to get an average pixel value which isn't possible with indexed textures.
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@@ -452,7 +452,6 @@ int main(int argc, char *argv[])
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{
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SDL_Window *window = NULL;
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int i, return_code = -1;
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bool pixelart = false;
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SDLTest_TrackAllocations();
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@@ -460,10 +459,8 @@ int main(int argc, char *argv[])
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if (SDL_strcmp(argv[1], "--renderer") == 0 && argv[i + 1]) {
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++i;
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, argv[i]);
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} else if (SDL_strcmp(argv[1], "--pixelart") == 0) {
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pixelart = true;
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} else {
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SDL_Log("Usage: %s [--pixelart]", argv[0]);
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SDL_Log("Usage: %s [--renderer driver]", argv[0]);
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return_code = 1;
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goto quit;
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}
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@@ -475,12 +472,6 @@ int main(int argc, char *argv[])
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goto quit;
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}
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if (pixelart) {
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SDL_SetDefaultTextureScaleMode(renderer, SDL_SCALEMODE_PIXELART);
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} else {
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SDL_SetDefaultTextureScaleMode(renderer, SDL_SCALEMODE_NEAREST);
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}
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if (!CreateTextures()) {
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SDL_Log("Couldn't create textures: %s", SDL_GetError());
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return_code = 3;
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