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Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!)
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@@ -26,6 +26,7 @@
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_androidvideo.h"
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#include "SDL_androidwindow.h"
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@@ -101,6 +102,28 @@ void
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Android_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
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{
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Android_JNI_SetWindowStyle(fullscreen);
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// Ensure our size matches reality after we've executed the window style change.
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//
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// It is possible that we've set width and height to the full-size display, but on
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// Samsung DeX or Chromebooks or other windowed Android environemtns, our window may
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// still not be the full display size.
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//
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SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
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if (!data || !data->native_window) {
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return;
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}
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int old_w = window->w;
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int old_h = window->h;
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int new_w = ANativeWindow_getWidth(data->native_window);
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int new_h = ANativeWindow_getHeight(data->native_window);
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if (old_w != new_w || old_h != new_h) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, new_w, new_h);
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}
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}
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void
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