testprograms: parse arguments using SDLTest_CommonState

This commit is contained in:
Anonymous Maarten
2023-03-17 00:25:39 +01:00
committed by Anonymous Maarten
parent 8bea41f737
commit 4a6528e3f0
71 changed files with 1516 additions and 389 deletions

View File

@@ -13,6 +13,7 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#define SHAPED_WINDOW_DIMENSION 640
@@ -22,6 +23,7 @@ typedef struct LoadedPicture
SDL_Texture *texture;
SDL_WindowShapeMode mode;
const char *name;
struct LoadedPicture *next;
} LoadedPicture;
static Uint8 *g_bitmap = NULL;
@@ -29,6 +31,11 @@ static int g_bitmap_w = 0, g_bitmap_h = 0;
static SDL_Surface *g_shape_surface = NULL;
static SDL_Texture *g_shape_texture = NULL;
static void log_usage(SDLTest_CommonState *state, char *progname) {
static const char *options[] = { "sample1.bmp [sample2.bmp [sample3.bmp ...]]", NULL };
SDLTest_CommonLogUsage(state, progname, options);
}
/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
static void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode, SDL_Surface *shape, Uint8 *bitmap, Uint8 ppb)
{
@@ -198,20 +205,32 @@ static void render(SDL_Renderer *renderer, SDL_Texture *texture)
int main(int argc, char **argv)
{
Uint8 num_pictures;
LoadedPicture *pictures;
int i, j;
int num_pictures = 0;
LoadedPicture *pic_i = NULL;
LoadedPicture *picture_linked_list = NULL;
LoadedPicture **pictures = NULL;
int i;
const SDL_DisplayMode *mode;
SDL_PixelFormat *format = NULL;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Color black = { 0, 0, 0, 0xff };
SDL_Event event;
int should_exit = 0;
unsigned int current_picture;
int current_picture;
int button_down;
Uint32 pixelFormat = 0;
int w, h, access = 0;
SDLTest_CommonState *state;
int rc;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (state == NULL) {
return 1;
}
rc = 0;
// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
// SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0");
@@ -219,8 +238,31 @@ int main(int argc, char **argv)
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (argc < 2) {
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (!consumed) {
LoadedPicture *new_picture;
new_picture = SDL_malloc(sizeof(LoadedPicture));
new_picture->name = argv[i];
new_picture->next = picture_linked_list;
picture_linked_list = new_picture;
num_pictures++;
consumed = 1;
}
if (consumed <= 0) {
log_usage(state, argv[0]);
exit(-1);
}
i += consumed;
}
if (!num_pictures) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
log_usage(state, argv[0]);
exit(-1);
}
@@ -232,94 +274,73 @@ int main(int argc, char **argv)
mode = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay());
if (!mode) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get desktop display mode: %s", SDL_GetError());
exit(-2);
rc = -2;
goto ret;
}
num_pictures = argc - 1;
pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture) * num_pictures);
if (pictures == NULL) {
/* Allocate an array of LoadedPicture pointers for convenience accesses. */
pictures = (LoadedPicture **)SDL_malloc(sizeof(LoadedPicture*) * num_pictures);
if (!pictures) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
exit(1);
rc = 1;
goto ret;
}
for (i = 0, pic_i = picture_linked_list; i < num_pictures; i++, pic_i = pic_i->next) {
pictures[i] = pic_i;
pictures[i]->surface = NULL;
}
for (i = 0; i < num_pictures; i++) {
pictures[i].surface = NULL;
}
for (i = 0; i < num_pictures; i++) {
pictures[i].surface = SDL_LoadBMP(argv[i + 1]);
pictures[i].name = argv[i + 1];
if (pictures[i].surface == NULL) {
for (j = 0; j < num_pictures; j++) {
SDL_DestroySurface(pictures[j].surface);
}
SDL_free(pictures);
SDL_Quit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i + 1]);
exit(-3);
pictures[i]->surface = SDL_LoadBMP(pictures[i]->name);
if (pictures[i]->surface == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", pictures[i]->name);
rc = -3;
goto ret;
}
format = pictures[i].surface->format;
format = pictures[i]->surface->format;
if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
pictures[i].mode.mode = ShapeModeBinarizeAlpha;
pictures[i].mode.parameters.binarizationCutoff = 255;
pictures[i]->mode.mode = ShapeModeBinarizeAlpha;
pictures[i]->mode.parameters.binarizationCutoff = 255;
} else {
pictures[i].mode.mode = ShapeModeColorKey;
pictures[i].mode.parameters.colorKey = black;
pictures[i]->mode.mode = ShapeModeColorKey;
pictures[i]->mode.parameters.colorKey = black;
}
}
window = SDL_CreateWindow("SDL_Shape test", SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION, SDL_WINDOW_TRANSPARENT);
if (window == NULL) {
for (i = 0; i < num_pictures; i++) {
SDL_DestroySurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_Quit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
exit(-4);
rc = -4;
goto ret;
}
renderer = SDL_CreateRenderer(window, NULL, 0);
if (renderer == NULL) {
SDL_DestroyWindow(window);
for (i = 0; i < num_pictures; i++) {
SDL_DestroySurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_Quit();
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
exit(-5);
rc = -4;
goto ret;
}
for (i = 0; i < num_pictures; i++) {
pictures[i].texture = NULL;
pictures[i]->texture = NULL;
}
for (i = 0; i < num_pictures; i++) {
pictures[i].texture = SDL_CreateTextureFromSurface(renderer, pictures[i].surface);
if (pictures[i].texture == NULL) {
for (i = 0; i < num_pictures; i++) {
if (pictures[i].texture != NULL) {
SDL_DestroyTexture(pictures[i].texture);
}
}
for (i = 0; i < num_pictures; i++) {
SDL_DestroySurface(pictures[i].surface);
}
SDL_free(pictures);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
pictures[i]->texture = SDL_CreateTextureFromSurface(renderer, pictures[i]->surface);
if (pictures[i]->texture == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
exit(-6);
rc = -6;
goto ret;
}
}
should_exit = 0;
current_picture = 0;
button_down = 0;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &w, &h);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
SDL_QueryTexture(pictures[current_picture]->texture, &pixelFormat, &access, &w, &h);
/* We want to set the window size in pixels */
SDL_SetWindowSize(window, (int)SDL_ceilf(w / mode->display_scale), (int)SDL_ceilf(h / mode->display_scale));
SDL3_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
SDL3_SetWindowShape(window, pictures[current_picture]->surface, &pictures[current_picture]->mode);
while (should_exit == 0) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_KEY_DOWN) {
@@ -335,34 +356,40 @@ int main(int argc, char **argv)
if (current_picture >= num_pictures) {
current_picture = 0;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &w, &h);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name);
SDL_QueryTexture(pictures[current_picture]->texture, &pixelFormat, &access, &w, &h);
SDL_SetWindowSize(window, (int)SDL_ceilf(w / mode->display_scale), (int)SDL_ceilf(h / mode->display_scale));
SDL3_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
SDL3_SetWindowShape(window, pictures[current_picture]->surface, &pictures[current_picture]->mode);
}
if (event.type == SDL_EVENT_QUIT) {
should_exit = 1;
break;
}
}
render(renderer, pictures[current_picture].texture);
render(renderer, pictures[current_picture]->texture);
SDL_Delay(10);
}
/* Free the textures. */
for (i = 0; i < num_pictures; i++) {
SDL_DestroyTexture(pictures[i].texture);
ret:
/* Free the textures + original surfaces backing the textures. */
for (pic_i = picture_linked_list; pic_i; ) {
LoadedPicture *next = pic_i->next;
if (pic_i->texture) {
SDL_DestroyTexture(pic_i->texture);
}
SDL_DestroySurface(pic_i->surface);
SDL_free(pic_i);
pic_i = next;
}
SDL_free(pictures);
/* Destroy the renderer. */
SDL_DestroyRenderer(renderer);
/* Destroy the window. */
SDL_DestroyWindow(window);
/* Free the original surfaces backing the textures. */
for (i = 0; i < num_pictures; i++) {
SDL_DestroySurface(pictures[i].surface);
}
SDL_free(pictures);
/* Call SDL_Quit() before quitting. */
SDL_Quit();
return 0;
SDL_Quit();
SDLTest_CommonDestroyState(state);
return rc;
}