diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index b012ee3df0..aec627967c 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1106,7 +1106,8 @@ extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count); * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable * - * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set. + * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at + * creation time, SDL_ShowWindow() can be used to show it later. * * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.